
I have no idea why you would change that order.


Old World Blues contains story elements that are expanded upon in Dead Money. Of course they can be played in any order but it won't exactly make sense to have your power armored super soldier who is master of new vegas shooting mole rats for caps when the final battle for hoover dam is about to begin, or switching between pretty, lighthearted/funny dlcs and dark scary ones.Īs far as story/sense goes HH should clearly be played first, LR last, OWB and DM are more debatable.ġst - Honest Hearts(dlc2) : about lv10+, easy difficulty, you are hired as a lowly caravan guard so it should be played when/while it makes sense to take such a job, very pretty and minimalistic low tech adventure, almost no relation to the other dlcs.Ģnd - Old World Blues(dlc3): made for lv15+, normal difficulty, makes sense to visit when you are exploring the wasteland in search of factions/useful technology, the big MT is a technological wonderland with funny and colorful characters and gives you a good home/hub/batcave and significant skills+perk boosts that are useful for the mojave wasteland so shouldn't be done late in the game, you find diaries that introduce you to the characters of the "overall dlc story arch" -> it seems they just left for DM's Sierra Madre.ģrd - Dead Money(dlc1): made for lv20+, hard difficulty, can't bring items with you, will test your skills, casino heist- you might be looking for money to buy all the upgrades made available by OWB or looking for the characters whose diaries you read in OWB, Sierra Madre is an oppressive ghosttown, you find some of those story arch characters-> a nemesis is revealed, the end of Dead Money pretty much sets you up for the lonesome road.Ĥth - Lonesome Road(dlc4): made for lv25+, harder difficulty, bring good weapons, the divide is hell on earth, confrontation against the nemesis that had been built up with the previous dlcs(maybe best played when the game's main quest is near the end).
